Useful if the frontend’s logging output is unreliable or too noisy (orīoth) and we only want to see log output from the core. Add option for printing log output to stdout/stderr –.Also, some frontends might not have configurable log verbosity levels. ![]() Add option for controlling log verbosity level – Since we can log to stdout now, it makes sense.Add option for using 2axis joystick even when only one port is connected – this fixes input problems in “Super Off Road”, but other games might also need this.PVR: textured background plane – fixes Who Wants To Be a Millionaire.REND: Use original palette data to compute palette hash.PVR/NAOMI: update palette when PAL_RAM_CTRL is updated – fixes wrong palette in Gun Survivor 2 score screen.Get rid of libpng and use stb_image log error if naomi eeprom save fails Libretro: fix input descriptor L2/R2 mixup.fix hang when exiting service menu in kofnw (NAOMI game) ARM64: check CpuRunning at end of each timeslice.Info and warning for xBRZ upscaling core option.Synchronous mode enabled unless LOW_END is defined Make threaded rendering the default on all platforms.Fix for: Samurai Spirits – Frame-skipping issues before reset or changing the option – don’t reset frameskip to 0 at init.Fix for: Super Street Fighter II X for Matching Service (Japan) – Disable BIOS region patching. ![]()
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